Games
A Wonderful Life
Co-Developer (with Naima Melton)
University of Southern California – CTIN-489
Over the course of a semester, co-developed A Wonderful Life, a first-person horror game with ~15 minutes of gameplay developed using Unity.
- Implemented all engineering, UI, and core systems, and contributed significantly to design and narrative, along with select 2D art.
This first-person horror game follows Rue, a young girl exploring the outside world for the first time as she ventures outside against her parents’ wishes. Once she picks up a ball, she realizes something is looking for her.
Sound design by Sammy Levinson (Berklee College of Music).

Release Date: May 2026
Richard
Usability Member
USC Games
- Responsible for working with and finding playtesters, creating surveys, scripts, and compiling build reports to create suggestions on improvement with the rest of the teams.
Richard is a Social Simulation game set in a boarding school where the player is thrust into a secret war with Richard, the most popular kid in school, who tells you about his plan to destroy the lives of those around him. Without being discovered, manipulate the other students to rally against Richard before prom, saving your fellow students and becoming Prom King in the process!
Open Your Browser
Art Member
USC Open Alpha
- Helped to create, design, color, and draw the art aspects of the game.
You are applying for art school and before you submit your portfolio you find out you accidentally included your embarrassing fanart! Open Your Browser is a short game where players try to keep their computer RAM down to prevent the computer from crashing by playing minigames, and eventually either submitting or unsubmitting their portfolio.

Expected Release: May 2026
Large Language Mimic (LLM)
Programming Member and Mentor
USC Open Alpha
- Integrated sound, art, and narrative assets into the game.
- Worked on the speech writing, photo-refining, campaign planning, and file-finding mini games.
LLM is a narrative simulation where you secretly act as an AI assistant for a corrupt Senator during a critical election week. As you uncover hidden files and the Senator’s unethical actions, your choices ultimately determine both the election outcome and your fate.
Neuromancer
Programming Member
USC Open Alpha
- Integrated adaptive audio into the game by creating monster-specific music that activates when those enemies are present.
- Improved the game’s day-cycle timing system to prevent its warning sound from interrupting or overlapping the music, resulting in smoother and more immersive audio transitions.
In this humorous narrative simulation game, will you help solve your minion’s problems through what you do best, potions, or will you become not so evil and try your hand at giving them therapy?


