Game Prototypes

Love Auction

I worked together with my team within a two-week deadline to create a playable board game. I came up with the design, worked on creating the rules, meeting deadlines, and made design decisions based on player feedback. 

Love Auction is a board game designed for the CTIN-488 class at the University of Southern California. Players each get hidden information about the bachelor and, along with the known information, strategize which gifts to trade in order to gain the most points. At the end the players choose three gifts to give to the bachelor and the one with the most points wins.

Storming Area 51: The Game

I was the producer, responsible for setting the team tone, working with other group members to implement ideas within the time frame, and make critical decisions about the direction of the project. 

Storming Area 51: The Game is a board game designed for the CTIN-488 class at the University of Southern California. It is a Physical board game designed for teams of two. Aliens fight against human and shoot finger slingshots to knock down the other team’s fort and capture the team’s forbidden item.

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Shipwrecked

I worked together with my team within a two-week deadline to create a playable board game. I worked on creating the rules, meeting deadlines, and made design decisions based on player feedback. 

Shipwrecked is a board game designed for the CTIN-488 class at the University of Southern California. It is a modification of the game Up the River. Players start at the center, roll the dice, and decide which direction to go in order to get all their ships to reach a dock. When passing special spaces players pick up different cards in accordance to the type of space passed, which they can use to further themselves in the game. The goal is to get the most points by the end of the game.