Games

Richard

I was a usability team member responsible for working with and finding playtesters, creating surveys, scripts, and compiling build reports to create suggestions on improvement with the rest of the teams.​ Richard is a Social Simulation game set in a boarding school where the player is thrust into a secret war with Richard, the most popular kid in school, who tells you about his plan to destroy the lives of those around him. Without being discovered, manipulate the other students to rally against Richard before prom, saving your fellow students and becoming Prom King in the process! Game set to release Winter 2025.

Open Your Browser

Open Alpha is a competitive, Semester-long club focused on making and releasing a video game by the end of the Semester. I was a part of the art department, helping to create, design, color, and draw the art aspects of the game.  You are applying for art school and before you submit your portfolio you find out you accidentally included your embarrassing fanart! Open Your Browser is a short game where players try to keep their computer RAM down to prevent the computer from crashing by playing minigames, and eventually either submitting or unsubmitting their portfolio.

Neuromancer

I was a part of a ~25 person programming team in the Open Alpha club contributing gameplay features in Unity (C#), including input handling, state logic, and UI interactions. Integrated adaptive audio into the game by creating monster-specific music that activates when those enemies are present. Improved the game’s day-cycle timing system to prevent its warning sound from interrupting or overlapping the music, resulting in smoother and more immersive audio transitions. In this humorous narrative simulation game, will you help solve your minion’s problems through what you do best, potions, or will you become not so evil and try your hand at giving them therapy?

Prototypes

Love Auction

I worked together with my team within a two-week deadline to create a playable board game. I came up with the design, worked on creating the rules, meeting deadlines, and made design decisions based on player feedback. Love Auction is a board game designed for the CTIN-488 class at the University of Southern California. Players each get hidden information about the bachelor and, along with the known information, strategize which gifts to trade in order to gain the most points. At the end the players choose three gifts to give to the bachelor and the one with the most points wins.

Storming Area 51: The Game

I was the producer, responsible for setting the team tone, working with other group members to implement ideas within the time frame, and make critical decisions about the direction of the project. Storming Area 51: The Game is a board game designed for the CTIN-488 class at the University of Southern California. It is a Physical board game designed for teams of two. Aliens fight against human and shoot finger slingshots to knock down the other team’s fort and capture the team’s forbidden item.

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Shipwrecked

I worked together with my team within a two-week deadline to create a playable board game. I worked on creating the rules, meeting deadlines, and made design decisions based on player feedback. Shipwrecked is a board game designed for the CTIN-488 class at the University of Southern California. It is a modification of the game Up the River. Players start at the center, roll the dice, and decide which direction to go in order to get all their ships to reach a dock. When passing special spaces players pick up different cards in accordance to the type of space passed, which they can use to further themselves in the game. The goal is to get the most points by the end of the game.